15-second teasers
One idea, one reveal. We build to a single hit — the product turning to camera, the cover dropping in, the logo landing on the downbeat — and get out before the viewer can scroll.
We cut 15, 30 and 60-second launch teasers for products, books, games and apps from the footage, artwork and screen captures you already have — with motion type, music beds cleared for ads, and every frame size the platforms ask for.

A teaser has one job: make someone want the thing before it exists for them. Everything we make serves that, at three fixed lengths.
One idea, one reveal. We build to a single hit — the product turning to camera, the cover dropping in, the logo landing on the downbeat — and get out before the viewer can scroll.
Room for a short arc: a cold open that sets a question, a turn around the midpoint, and a reveal that answers it. The length most launches end up choosing.
A full build with title cards between the beats, rising music, a false ending if the material earns it, and an end card that holds long enough to be read.
Title cards, kinetic typography and end cards set in your own fonts and colours, animated to the music rather than dropped on top of it.
Library music cleared for online and paid use, cut so the edit lands on the bar lines, then dressed with whooshes, hits and risers made for the picture.
Each teaser is reframed — not just cropped — for 16:9, 1:1 and 9:16, so the type stays inside the safe area and the reveal still reads on a phone.
Three lengths, three fixed prices, two optional extras. Pick the clip that fits the launch; the launch-teasers page sets out what each one can carry.
Clip lengths are drawn to scale on a 60-second ruler. Every package exports in 16:9, 1:1 and 9:16 at no extra charge.
Teasing Media is a small edit studio in Brighton that does one kind of job: short launch teasers. We do not shoot, we do not buy media and we do not run campaigns. You bring the material — product footage, gameplay capture, cover art, app screens, renders — and we turn it into a teaser with a beginning, a turn and a reveal that lands on the music.
A job starts with your booking form and the files. Within two working days we send a beat sheet: a short written plan that lists every beat in order, how long it holds, which shot or card fills it, and where the music hits. You approve it or mark it up, and only then do we cut. The rough cut follows, then up to two rounds of revision notes, then a colour and sound pass that evens out footage from different sources and mixes the bed, the whooshes and the hits so nothing fights the voice of the piece.
The finished teaser goes out as three masters — widescreen 16:9, square 1:1 and vertical 9:16 — reframed by hand so the reveal and the type sit where each platform shows them. You also get a clean version without end card, so the date can be changed later without coming back to us.
We value tight cuts and honest timings. If your material cannot carry a 60-second trailer, we will say so and suggest the 30. If a deadline cannot be hit, you hear it at the beat-sheet stage, not the night before launch. We turn down jobs that need filming, jobs that need someone famous in them, and anything that asks us to promise an outcome no edit can control.
Prices are fixed per package and quoted in pounds sterling. Half is paid when you approve the beat sheet; the other half before the final files are released. The full rules are on the cancellations and refunds page.

[email protected]
Every brief, file link and question goes here. Replies within two working days.
Monday to Friday, 9.30am to 6pm UK time. Cuts and notes are exchanged by email at any hour; we answer inside those hours.
Brighton, East Sussex, England. Clients anywhere in the UK and beyond send files online; nothing needs a visit.
Send the files and the launch date, pick a length, and the beat sheet lands within two working days.
Book a teaser